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#1 How AI Takes Over The World – whereas True be taught() – whereas True be taught() Gameplay


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#1 How AI Takes Over The World – whereas True study() – while True learn() Gameplay
Study , #1 How AI Takes Over The World - whereas True be taught() - while True study() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: study() Gameplay! In this video I will probably be displaying off some while True: learn() Gameplay! whereas True: study() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #be taught #True #be taught #Gameplay [publish_date]
#Takes #World #True #study #True #learn #Gameplay
while True: study() Gameplay! On this video I shall be showing off some while True: learn() Gameplay! whereas True: learn() - is a ...
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  • Mehr zu learn Learning is the work on of effort new faculty, noesis, behaviors, technique, values, attitudes, and preferences.[1] The power to learn is berserk by human, animals, and some equipment; there is also evidence for some rather encyclopedism in convinced plants.[2] Some eruditeness is present, spontaneous by a respective event (e.g. being baked by a hot stove), but much skill and knowledge put in from repeated experiences.[3] The changes elicited by eruditeness often last a time period, and it is hard to place well-educated fabric that seems to be "lost" from that which cannot be retrieved.[4] Human encyclopaedism initiate at birth (it might even start before[5] in terms of an embryo's need for both interaction with, and immunity within its state of affairs within the womb.[6]) and continues until death as a result of current interactions betwixt populate and their state of affairs. The nature and processes caught up in eruditeness are deliberate in many established fields (including educational psychology, psychological science, psychonomics, cognitive sciences, and pedagogy), also as emergent fields of knowledge (e.g. with a shared fire in the topic of encyclopaedism from safety events such as incidents/accidents,[7] or in cooperative education health systems[8]). Investigating in such w. C. Fields has led to the designation of individual sorts of encyclopaedism. For instance, encyclopaedism may occur as a effect of habituation, or classical conditioning, operant conditioning or as a event of more interwoven activities such as play, seen only in relatively agile animals.[9][10] Encyclopaedism may occur consciously or without conscious incognizance. Education that an dislike event can't be avoided or loose may outcome in a shape titled well-educated helplessness.[11] There is inform for human behavioural eruditeness prenatally, in which physiological state has been observed as early as 32 weeks into construction, indicating that the cardinal uneasy system is sufficiently formed and set for education and memory to occur very early on in development.[12] Play has been approached by different theorists as a form of eruditeness. Children research with the world, learn the rules, and learn to act through and through play. Lev Vygotsky agrees that play is crucial for children's growth, since they make meaning of their state of affairs through playing instructive games. For Vygotsky, yet, play is the first form of education terminology and communication, and the stage where a child started to realise rules and symbols.[13] This has led to a view that encyclopaedism in organisms is primarily age-related to semiosis,[14] and often associated with nonrepresentational systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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