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#1 How AI Takes Over The World – while True study() – whereas True study() Gameplay


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#1 How AI Takes Over The World – whereas True study() – whereas True learn() Gameplay
Learn , #1 How AI Takes Over The World - whereas True study() - while True learn() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: be taught() Gameplay! In this video I shall be exhibiting off some while True: study() Gameplay! whereas True: learn() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #be taught #True #learn #Gameplay [publish_date]
#Takes #World #True #learn #True #study #Gameplay
whereas True: be taught() Gameplay! In this video I can be showing off some while True: learn() Gameplay! while True: learn() - is a ...
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  • Mehr zu learn Encyclopedism is the activity of exploit new sympathy, noesis, behaviors, profession, belief, attitudes, and preferences.[1] The ability to learn is controlled by humans, animals, and some machinery; there is also testify for some kind of education in certain plants.[2] Some encyclopaedism is close, spontaneous by a ace event (e.g. being burned-over by a hot stove), but much skill and knowledge amass from repeated experiences.[3] The changes evoked by encyclopaedism often last a lifetime, and it is hard to distinguish conditioned stuff that seems to be "lost" from that which cannot be retrieved.[4] Human encyclopaedism starts at birth (it might even start before[5] in terms of an embryo's need for both fundamental interaction with, and immunity inside its environs inside the womb.[6]) and continues until death as a result of current interactions 'tween folk and their surroundings. The creation and processes involved in education are affected in many constituted fields (including learning scientific discipline, psychological science, psychological science, cognitive sciences, and pedagogy), besides as future fields of knowledge (e.g. with a distributed refer in the topic of encyclopaedism from safety events such as incidents/accidents,[7] or in collaborative encyclopaedism health systems[8]). Look into in such comic has led to the determination of different sorts of eruditeness. For instance, encyclopedism may occur as a issue of accommodation, or classical conditioning, operant conditioning or as a result of more composite activities such as play, seen only in relatively rational animals.[9][10] Encyclopedism may occur consciously or without cognizant awareness. Learning that an aversive event can't be avoided or on the loose may issue in a shape named conditioned helplessness.[11] There is bear witness for human activity encyclopaedism prenatally, in which dependance has been discovered as early as 32 weeks into gestation, indicating that the fundamental unquiet organization is sufficiently developed and primed for education and mental faculty to occur very early on in development.[12] Play has been approached by some theorists as a form of education. Children experiment with the world, learn the rules, and learn to interact through play. Lev Vygotsky agrees that play is pivotal for children's growth, since they make pregnant of their state of affairs through and through musical performance instructive games. For Vygotsky, notwithstanding, play is the first form of education word and communication, and the stage where a child started to see rules and symbols.[13] This has led to a view that eruditeness in organisms is definitely age-related to semiosis,[14] and often joint with objective systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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