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Teams urge U.S. to probe ‘loot box’ on Electronic Arts online game


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Teams urge U.S. to probe ‘loot box’ on Electronic Arts video game
2022-06-03 05:50:17
#Teams #urge #probe #loot #field #Electronic #Arts #video #game

WASHINGTON, June 2 (Reuters) - Client advocates on Thursday urged U.S. regulators to investigate video game maker Digital Arts Inc (EA.O) for what they are saying was the misleading use of a digital "loot box" that "aggressively" urges players to spend more money while enjoying a popular soccer recreation.

The groups Fairplay, Heart for Digital Democracy and 13 other organizations urged the Federal Trade Fee to probe the EA sport "FIFA: Ultimate Workforce".

In the recreation, players build a soccer workforce utilizing avatars of actual gamers and compete against other groups. In a letter to the FTC, the groups mentioned the game usually costs $50 to $100 but that the corporate pushed push players to spend more.

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"It entices gamers to purchase packs in search of special gamers," mentioned the letter sent by these teams along with the Client Federation of America and Massachusetts Council on Gaming and Well being and others.

The packs, or loot boxes, are packages of digital content typically purchased with actual cash that give the purchaser a potential advantage in a sport. They are often purchased with digital forex, which may obscure how much is spent, they stated.

"The possibilities of opening a coveted card, akin to a Participant of the 12 months, are miniscule until a gamer spends hundreds of dollars on points or performs for 1000's of hours to earn cash," the groups stated in the letter.

Electronic Arts stated in a statement on Thursday that of the game's tens of millions of players, 78% haven't made an in-game buy.

"Spending is all the time non-compulsory," an organization spokesperson said in an e mail assertion. "We encourage the usage of parental controls, together with spend controls, which are obtainable for each main gaming platform, together with EA's own platforms."

The spokesperson also said the company created a dashboard so players would track how much time they performed, how many packs they opened and what purchases have been made.

The FTC, which goes after companies engaged in deceptive conduct, held a workshop on loot bins in 2019. In a "workers perspective" which adopted, the company famous that video game microtransactions have change into a multibillion-dollar market.

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Reporting by Diane Bartz in Washington Editing by David Gregorio and Matthew Lewis

Our Requirements: The Thomson Reuters Belief Ideas.


Quelle: www.reuters.com

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