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#1 How AI Takes Over The World – while True be taught() – while True be taught() Gameplay


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#1 How AI Takes Over The World – whereas True learn() – whereas True learn() Gameplay
Learn , #1 How AI Takes Over The World - whereas True be taught() - whereas True be taught() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: study() Gameplay! On this video I might be showing off some while True: study() Gameplay! whereas True: learn() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #be taught #True #learn #Gameplay [publish_date]
#Takes #World #True #be taught #True #learn #Gameplay
whereas True: be taught() Gameplay! On this video I might be showing off some whereas True: be taught() Gameplay! while True: be taught() - is a ...
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  • Mehr zu learn Learning is the activity of feat new understanding, cognition, behaviors, technique, belief, attitudes, and preferences.[1] The ability to learn is possessed by humanity, animals, and some machines; there is also inform for some kind of encyclopedism in confident plants.[2] Some eruditeness is fast, spontaneous by a separate event (e.g. being injured by a hot stove), but much skill and noesis lay in from repeated experiences.[3] The changes iatrogenic by encyclopaedism often last a lifespan, and it is hard to identify knowledgeable substance that seems to be "lost" from that which cannot be retrieved.[4] Human encyclopaedism starts at birth (it might even start before[5] in terms of an embryo's need for both interaction with, and exemption within its environment within the womb.[6]) and continues until death as a outcome of current interactions 'tween folk and their surroundings. The trait and processes active in encyclopedism are deliberate in many constituted comic (including instructive scientific discipline, psychophysiology, psychological science, psychological feature sciences, and pedagogy), as well as emerging w. C. Fields of knowledge (e.g. with a distributed involvement in the topic of encyclopaedism from guard events such as incidents/accidents,[7] or in collaborative eruditeness well-being systems[8]). Investigation in such w. C. Fields has led to the identification of various sorts of learning. For illustration, learning may occur as a effect of accommodation, or conditioning, conditioning or as a outcome of more complicated activities such as play, seen only in relatively born animals.[9][10] Encyclopaedism may occur unconsciously or without cognizant knowing. Learning that an dislike event can't be avoided or free may event in a condition named enlightened helplessness.[11] There is evidence for human behavioural eruditeness prenatally, in which habituation has been observed as early as 32 weeks into physiological state, indicating that the cardinal nervous organisation is sufficiently developed and primed for eruditeness and faculty to occur very early on in development.[12] Play has been approached by different theorists as a form of learning. Children inquiry with the world, learn the rules, and learn to act through play. Lev Vygotsky agrees that play is pivotal for children's maturation, since they make pregnant of their surroundings through and through performing arts educational games. For Vygotsky, yet, play is the first form of encyclopedism nomenclature and human activity, and the stage where a child started to interpret rules and symbols.[13] This has led to a view that learning in organisms is always kindred to semiosis,[14] and often connected with mimetic systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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