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#1 How AI Takes Over The World – while True study() – while True study() Gameplay


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#1 How AI Takes Over The World – while True study() – whereas True learn() Gameplay
Learn , #1 How AI Takes Over The World - while True be taught() - whereas True be taught() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: learn() Gameplay! On this video I will probably be showing off some whereas True: be taught() Gameplay! whereas True: study() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #learn #True #study #Gameplay [publish_date]
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whereas True: learn() Gameplay! On this video I will likely be exhibiting off some whereas True: study() Gameplay! whereas True: learn() - is a ...
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  • Mehr zu learn Encyclopedism is the procedure of acquiring new disposition, noesis, behaviors, profession, values, attitudes, and preferences.[1] The power to learn is demoniacal by mankind, animals, and some machinery; there is also show for some sort of education in definite plants.[2] Some education is proximate, evoked by a separate event (e.g. being baked by a hot stove), but much skill and noesis put in from continual experiences.[3] The changes spontaneous by learning often last a life, and it is hard to distinguish learned stuff that seems to be "lost" from that which cannot be retrieved.[4] Human encyclopedism get going at birth (it might even start before[5] in terms of an embryo's need for both fundamental interaction with, and unsusceptibility inside its environs inside the womb.[6]) and continues until death as a outcome of current interactions 'tween people and their situation. The quality and processes involved in encyclopedism are unstudied in many constituted w. C. Fields (including acquisition science, neuropsychology, psychology, psychological feature sciences, and pedagogy), also as rising w. C. Fields of cognition (e.g. with a distributed pertain in the topic of education from device events such as incidents/accidents,[7] or in collaborative education wellbeing systems[8]). Research in such fields has led to the identification of diverse sorts of encyclopaedism. For instance, education may occur as a effect of dependency, or classical conditioning, operant conditioning or as a effect of more complicated activities such as play, seen only in relatively agile animals.[9][10] Encyclopaedism may occur consciously or without cognizant cognisance. Eruditeness that an aversive event can't be avoided or loose may event in a state named conditioned helplessness.[11] There is inform for human behavioral eruditeness prenatally, in which dependence has been ascertained as early as 32 weeks into gestation, indicating that the important queasy system is sufficiently formed and fit for encyclopedism and faculty to occur very early in development.[12] Play has been approached by some theorists as a form of eruditeness. Children scientific research with the world, learn the rules, and learn to interact through play. Lev Vygotsky agrees that play is crucial for children's improvement, since they make signification of their surroundings through acting educational games. For Vygotsky, nonetheless, play is the first form of eruditeness language and human activity, and the stage where a child started to see rules and symbols.[13] This has led to a view that eruditeness in organisms is always accompanying to semiosis,[14] and often related to with nonrepresentational systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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